
𝕐𝕦𝕛𝕚𝕟 ℙ𝕒𝕣𝕜
Education
2022.03~2025.02 |
Chonnam National University, Dept. of Software Engineering |
Transferred and Graduated |
2020.03~2022.02 |
Daejeon University, Dept. of Computer Engineering |
Withdrew |
Experience
1. WITCHES (Intern)
Dec 2023 – Feb 2024 (2 months)
Participated in a team project during an internship, developing an app intended for children's educational experiences at an art museum. The project followed an existing game design plan provided by the company, including assets and resources. The app enables users to interact with virtual objects in an AR environment and paint them in 3D space.
Key Contributions:
- AR Scene – Utilized AR Foundation for image tracking, enabling objects to appear and align dynamically over designated images. Implemented object interaction with white outline highlights using the [Highlight Plus asset](https://assetstore.unity.com/packages/vfx/shaders/highlight-plus-all-in-one-outline-selection-effects-134149?), and navigation to clicked locations using NavMesh.
- Paint Scene – Integrated and customized the [2D/3D Paint asset](https://assetstore.unity.com/packages/tools/painting/2d-3d-paint-212475?) to allow 3D object painting. Supported stamping textures, preserving original textures, and erasing only the painted parts. Implemented Undo/Redo using a stack structure, and a Clear function to reset to the original texture. Painted textures were synchronized back to the AR scene and persisted across sessions.
- Planting Feature – Enabled users to select and place flowers or grass on surfaces by detecting angles with Raycast, allowing realistic alignment even on sloped areas like cliffs.
- Seasonal Transitions – Implemented seamless environmental texture changes using shaders to represent spring, summer, fall, and winter. For example, grass gradually changes to snow in winter, and snow accumulates on cliffs.
2. Electronics and Telecommunications Research Institute (ETRI) – Research Trainee
Jul 2022 – Aug 2022 (2 months)
Worked on a research and development project focused on mixed reality visualization technologies.
Key Contributions: